Teach strategy, finance, and entrepreneurial decision-making through play.
Biotech Breakroom is a business simulation designed for MBA courses, undergraduate entrepreneurship classes, and capstone experiences. Students step into the role of a founder and make decisions across fundraising, hiring, operations, product strategy, and growth.
Biotech is the industry setting, but the learning focus is broader: strategic tradeoffs, resource allocation, execution under uncertainty, and the realities of building a company from the ground up.
What students practice
- Evaluating opportunities and choosing a strategic direction
- Balancing cash, staffing, product progress, and market timing
- Navigating investor pressure, fundraising, and financial tradeoffs
- Making decisions with incomplete information and limited resources
- Connecting operational choices to business outcomes
What is Biotech Breakroom?
Biotech Breakroom is an entrepreneurship and company-building simulation for business education. Players take on the role of a founder and make decisions across operations, commercialization, finance, and growth. The biotech setting gives the experience a distinctive context, but the classroom value is in teaching entrepreneurial thinking and business strategy.
Business-First Learning
Built to help students think through market choice, fundraising, resource allocation, execution risk, and company growth.
Learning Through Decisions
Students do not just read about tradeoffs. They experience them through gameplay and see the consequences of their choices.
Classroom-Friendly
Designed for demos, entrepreneurship programs, business courses, innovation workshops, and capstone-style learning experiences.
Founder Story
Biotech Breakroom grew out of an idea I had during my MBA: many educational simulators teach useful concepts, but they often do not feel very engaging. I wanted to create a more interactive entrepreneurial simulator that could make company-building feel strategic, immersive, and memorable.
How the game came to be
The original idea was not just to build something about biotech. It was to create a better way to teach entrepreneurship through play, especially for students who benefit from doing rather than only reading or listening.
Biotech became the natural first industry because of my scientific background and hands-on startup experience. That gave the simulation a realistic setting, but the broader goal has always been educational: helping students practice strategic thinking, business tradeoffs, and founder decision-making in a way that feels engaging instead of static.
In that sense, Biotech Breakroom is both a biotech simulation and a broader entrepreneurial learning tool for MBA, undergraduate business, and capstone classrooms.
About me
- Ph.D. Scientist
- MBA Graduate
- 5.5 Years of Startup Experience
What students can learn
The game is designed to support practical discussion around entrepreneurial decision-making in a format that is more interactive than a lecture alone.
Core concepts
- Startup formation and growth
- Opportunity evaluation and market positioning
- Fundraising and investor expectations
- Team building and operational tradeoffs
- Cash management and company survival
- Execution under uncertainty
Discussion opportunities
- How should a founder prioritize limited resources?
- What makes an opportunity attractive?
- When should a company invest in people, equipment, or growth?
- How does strategy change under financial pressure?
- What are the tradeoffs between innovation and execution?
Who it’s for
Biotech Breakroom is especially relevant for educators and programs looking for a more applied, discussion-friendly way to teach entrepreneurship and business decision-making.
MBA Courses
For entrepreneurship, strategy, innovation, or venture-focused MBA classes that want a more interactive teaching tool.
Business Undergrad Courses
For undergraduate business students learning how founders balance risk, growth, financial pressure, and execution.
Capstones & Programs
For capstone projects, workshops, pilots, and classroom demonstrations where students can apply business concepts in a hands-on format.
What people are saying
Early feedback has reinforced the value of using simulation to help students experience entrepreneurial decision-making rather than only studying it in theory.
“Biotech Breakroom captures something most VC coursework can’t: the pressure of real decisions with real consequences. I took venture capital during my MBA at the University of San Diego, and the gap between theory and practice was always the hardest part to bridge. This game closes that gap. The decisions feel meaningful, the tradeoffs are real, and you actually learn by doing rather than just reading about it. For any program serious about preparing students for careers in finance or venture, this is exactly the kind of tool that makes the difference.”
— Giovanni, USD MBA graduate
Simple classroom pricing
Biotech Breakroom is priced for professors, programs, and course administrators looking for an engaging entrepreneurship simulation for MBA, undergraduate business, innovation, and capstone courses.
Course License
For professors, programs, and course administrators ready to create a Biotech Breakroom course license.
- Seats valid for one semester
- Additional seats can be added as enrollment changes
- Designed for MBA, undergraduate business, and capstone courses
Founding Pilot Partner
For faculty interested in testing Biotech Breakroom before adopting it for a full course.
- Limited to the first 5 pilot partners
- Designed for classroom demos, pilots, and early feedback
- After a successful pilot, partners receive $30/student per semester pricing in perpetuity
- Standard course license price is $45/student per semester
For departments, multiple course sections, or program-wide use, custom pricing is available.
Demo and preview
A short demo version is available to introduce the core mechanics and show how the simulation can support entrepreneurship and business learning.
Current demo focus
- Founder decision-making under uncertainty
- Financial and operational tradeoffs
- Strategic choices around growth and execution
- Fast format suitable for educator review and classroom pilots
Replace this section later with screenshots, a short video, or an itch.io/demo link.
Biotech Breakroom aims to make entrepreneurship more approachable, interactive, and discussion-driven for students learning how companies are built, funded, and grown.
Interested in a demo or pilot conversation?
I’m currently sharing Biotech Breakroom with faculty, business programs, and education partners interested in interactive entrepreneurship learning.